Fae Tactics Isometric Tile Concept Art!

Hey, it’s the start of the week and for a lot of people it’s going to be a long day. So even though I recently made a post, I thought I’d share with you some concept art I poured my heart into. The first two images you probably already saw in my last post where I showed the transition from concept art to in game graphics.

So, here are more concepts of areas.  At this point in development, we only have a few that have been translated to game sprites but you can get an idea of what’s to come.
Indoor_humble_pencil Indoor_humble

Like I stated in my last post, these are illustrations that inspire isometric tile sets. A tile set for the purposes needed in ‘Fae Tactics’ consist of grounds, ground decoration, elevated grounds, slanted ground, objects you can step on, obstructions, and beauty/thematic doodads and possibly other different types because with each illustration there is always a new item that Kyron is interested in trying to implement in the game. The drawing above introduced hanging doodads (chandelier).

Gremlin_CitiesGremlin_Cities_colors

A lot of the stuff I draw in these concepts, I’m not actually sure if we will be able to implement into the game but if I were to limit myself when designing a location, I’d end up with something really stale and I’d probably hate it and toss it in the garbage.  So, I draw whatever crazy sh*t that comes to mind and I’m really lucky Kyron’s such a badass. He always seems up to the challenge to try to make it happen, whether through some visual tricks or clever coding.
Wastelands

Our game development chemistry has been pretty strong lately. It has been really fun to push ourselves into new territory. Wastelands_color
I’d like to share my internal thinking because this might help another artist out there who’s stumped or has artist’s block.  My best ideas come when I pretend I’m actually standing there, on the wood, or grass or rock. When I mentally place myself in that location I can better imagine what would be around me. In general, I like to observe my surroundings, so when I’m drawing these, I don’t want to be bored. I try my best to think up the kind of stuff I’d love to see. Or I try to imagine where I would sit my cup or rest my head.

Wetlands

I got a little carried away in the ‘WetLands’ drawing above. I added a raccoon stealing a baguette. I’m not sure if we can add that to the game, but it adds character and could inspire situations.
Farmlands Here’s a funny one. I really wanted a witch to raise radishes from the dea…. from the garden.  That one is perhaps a bit too complicated.
Fae_Forest

For artists that are interested in knowing what tools I used: The illustrations were drawn with a .3 Mechanical pencil (Graphgear1000) on letter size printer paper.  Then the drawings were scanned into Photoshop where I colored them with basic brushes.

CryptsHope you enjoyed that!

bye_map

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Fae Tactics Dev Round Up

So you want to know what’s up with this game and you’ve come to check the blog…

Welcome back! Development is coming along smoothly. We did take a brief 2 week break in April. My family coordinated a trip to Peru in honor of my dad.  We visited the place where he grew up.  We had to drive a long 8 hours through the Andes Mountains to get there. I’ve always heard of this legendary trip as a kid and I was so happy to finally make the trek. The Andes Mountains and Mantaro Valley were Miyazaki levels of beautiful.

cat

Scheming local native.

Anyway, we are back and development on Fae Tactics is coming along smoothly. Here’s a glimpse into what we’ve been working on.

Dialogue Design and Implementation:

We’ve implemented character dialogue systems!

dialoguetest

The portrait you see above is a work in progress. We’re aiming to have multiple expressions per main character. That could potentially add up to a lot of work so it’s not a priority at the moment … but damn it, who needs sleep anyway.

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Isometric Tiles: Concept to Creation. 

Kyron is the pixel man and tile master. I don’t have much experience with it and he’s very quick. He can make a tileset from the top of his head but since he’s programming, it’s a lot of work already. So I’ve been making the concepts for isometric tiles.

This is one of my tile concept designs. It isn’t a concept for a particular room in the game. It’s an illustration that brainstorms doodads for an interior themed tile set.

Indoor_humble_pencil

Here is the colored version that helped Kyron choose pixel colors. It should be quick and fulfill it’s purpose. I love to paint everything in detail but it’s not an illustration. It’s rough concept art. I always liked seeing rough concept art from movies and games. There is a certain beauty to it.

Indoor_humble

And here it is in the editor after Kyron translated everything to in-game assets! I recreated the room from my concept just to show all the objects and doodads this generated.

tile_testing

Many different types of locations can be made from these parts.

tile_placement1

More Stairs.

tile_placement2

 

That’s all for now.  You might have noticed some of these images have popped up on twitter and facebook. They have, but not all of them. You can follow us over there but I will always update here too. Cheers.

-Caro

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The Cast Thus far : Early Artworks

Hey there- We’ve been super busy with Fae Tactics!  It’s incredibly entertaining to work in a new genre. The other great part of working on a new project is building a new world with new characters and lore. Yes, this is Legend of Fae’s world but we developed that game a long time ago and we have grown as artists/developers since then. Legend of Fae was our first game development excursion and  at the time we were not entirely sure how long the plan of ‘staying home/making games’ would last. But we worked through that stress and uncertainty and completed our first game regardless.  Looking back, some of it was rushed because our savings were depleting and some of our development was strained because we were holding back creatively.  Fast forward to now, a whole Valdis Story later, we’ve learned a lot. We know what we like to make and we aren’t under the gun.  We are not rebooting Legend of Fae’s world, we are continuing it by building more into it.

There are two types of Units you will be able to control. Leader Characters are characters that are important to narrative and can be lost for good.  Then there are Summoned Fae that you fill out your force with. But today I’ll just share some art for our Leader units- Here’s the cast thus far!

Leading Character Rough Sketches

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Peony (main)

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Early Concept arts:

Chico

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Early Concepts:

 

peony&chico

Peony & Chico about to engage in battle!

 

Tom Tildrum

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Other iterations:

l9nutey

 

 

Orowantus

If you’ve hung out at our blog from for a long time than you might recognize this character. A long time ago we ran a character creation contest with the prize being an illustration of your character created by us and the possibility of the character included in a future Legend of Fae game.  We are finally  able to keep up with that promise to include KimJ’s character entry into the game.  That post can be seen here.

 

 

She’s coming along nicely

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Erisolde 

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Early Concepts

 

Pichon

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Early concepts: Pichon didn’t really have early concepts. We just knew what we were getting into with him. Here’s a sprite animation concepts

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punch_large

That’s all for now. Like what you see? Keep watching this space for more posts!  We still have a long way to go but you can keep up with us here.   If you’re on twitter check @endlessfluff for screenshots and art. Cheers!

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