The Cast Thus far : Early Artworks

Hey there- We’ve been super busy with Fae Tactics!  It’s incredibly entertaining to work in a new genre. The other great part of working on a new project is building a new world with new characters and lore. Yes, this is Legend of Fae’s world but we developed that game a long time ago and we have grown as artists/developers since then. Legend of Fae was our first game development excursion and  at the time we were not entirely sure how long the plan of ‘staying home/making games’ would last. But we worked through that stress and uncertainty and completed our first game regardless.  Looking back, some of it was rushed because our savings were depleting and some of our development was strained because we were holding back creatively.  Fast forward to now, a whole Valdis Story later, we’ve learned a lot. We know what we like to make and we aren’t under the gun.  We are not rebooting Legend of Fae’s world, we are continuing it by building more into it.

There are two types of Units you will be able to control. Leader Characters are characters that are important to narrative and can be lost for good.  Then there are Summoned Fae that you fill out your force with. But today I’ll just share some art for our Leader units- Here’s the cast thus far!

Leading Character Rough Sketches


Peony (main)


Early Concept arts:



Early Concepts:



Peony & Chico about to engage in battle!


Tom Tildrum


Other iterations:





If you’ve hung out at our blog from for a long time than you might recognize this character. A long time ago we ran a character creation contest with the prize being an illustration of your character created by us and the possibility of the character included in a future Legend of Fae game.  We are finally  able to keep up with that promise to include KimJ’s character entry into the game.  That post can be seen here.



She’s coming along nicely





Early Concepts




Early concepts: Pichon didn’t really have early concepts. We just knew what we were getting into with him. Here’s a sprite animation concepts



That’s all for now. Like what you see? Keep watching this space for more posts!  We still have a long way to go but you can keep up with us here.   If you’re on twitter check @endlessfluff for screenshots and art. Cheers!

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We’re working on…


There! Cat’s out of the cardboard castle. The work you see below is the accumulation of 3 and a half months of production with game design docs that are older than that.

This game is yet to be titled but for the time being we will call it ….


It takes place in the same world as ‘Legend of Fae’ but will feature an entirely new story and new cast of characters.

We don’t have a release date in mind but Fae Tactics is meant to be a shorter production.  Kyron and myself are working full time on this and the style of graphics really allows us to move much faster while really enjoying the creation process. We are still pretty early into this one but would like to share development posts again soon.

Fae Tactics is being developed in Game Maker and the target platform is PC.


More posts to come.

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The massive(fun) task of fulfilling a Kickstarter reward.

Ever wondered what it’s like to fulfill a Kickstarter reward where you promise everyone you’d do a unique drawing for them?

We  Kickstarted Valdis Story back when the popularity of Kickstarter hadn’t hit it’s zenith yet.  We thought 8k was going to be very difficult to attain. To make some of the reward tiers more attractive we offered custom drawings in pledger’s art books. We thought it would be just a handful of drawings. To our surprise, we were funded way beyond the 8k we asked for and it turned out to be a lot more than just a few drawings. It was more like 89 drawings.


From the start, we knew we didn’t want to just do the same drawing 89 times. I’ve backed some Kickstarters where a drawing was promised and the drawing seemed like it was replicated. I understand the difficulty of the task but we both didn’t want that for our backers. While doing the same drawing means everyone gets the same exact piece of art and it’s fair… it just doesn’t seem as valuable as everyone getting a unique drawing that no one else has.  Also, it was way more fun for us to try to think of a new drawing every time.

In the spirit of trying to deliver our rewards in a timely fashion and to get back into the swing of development, we sat down for one weekend and pumped out these drawings. It was Kyron, myself, a stack of freshly printed art books, materials and of coarse, a lot of pizza.

I knew I was never going to see them again so I took a picture of each piece before we shipped them. These drawings have never been shared before, so hope you enjoy them. If you backed us, you will see the drawing we did for you in this group. It was one of the most fun weekends ever, so hope you liked your piece.

Behold, one weekend of pizza, markers and 2 game devs.

While we don’t really need the financial assistance of a kickstarter at the moment… I’d so be down for a drawing weekend like that again.

P.S. There’s a couple of pieces with a Demon Dog. There was going to be a demon dog in the game but his asset file got corrupt and he never made it.

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