Hey Everyone !
Today we released Fae Tactic’s update 1.009. The details of the update are below. It’s also on SALE! So if you haven’t checked it out yet or know someone who’s needs to check it out maybe today is their day 😀
-Eigo’s Decent free battle would sometimes spawn two treasure chests.
-Fixed a lock that would occur if the player tried to delay their turn while casting a spell talisman.
-Units with no element weren’t receiving the Curse Resist bonus from camping food buffs.
-Reflex wait skill wasn’t properly displaying its scaling Reaction value in the description.
-Graphical bug caused when Guts triggers on units with living-bomb skill.
-Back attack bonus was only displayed in battle and not in party edit.
-Various typo’s fixed.
-ultra cursor effect carries over to adjacent item when hovered over quickly
-Gremlin cannons were missing the splash skill tag.
-Fixed multiple scenes where retreated party members would not respawn correctly. (Ongoing)
-Order of operations adjusted to prevent Ryhfel lock bug against protect/counter events.
-Fixed a bug that prevented a secret stage from appearing if you had not yet recruited Red.
-Sound no longer muted when game window loses focus to address an issue with some display setups.
-Fixed a soft lock that sometimes occurs when a summoned unit gains a lv from a mana orb.
-Fixed cursor info display bug when moving your cursor over blue berries with barrier belt upgraded.
-Some fixes to ranged line of sight around walls.
-New UI for equipping all items on leader units.
-Erisolde’s base attack range increased by 1
-Jaeger attack range bonus reduced by 1.
-Repeater now also grants Whirlwind skill.
-Sorcerifle Atk increased slightly. HP drain can no longer deal fatal damage.
-New skill “Ballistics”. Attacks will not trigger Reaction skills
-Various changes to Mirrar battle.
-Various changes to Apex skill.
-Merged Synergy skill properties into Teamwork skill.
-New skill “Carapace”. Greatly reduces back attack damage received. Unit can not evade.
-Various changes to scrolls to improve some of the weaker or less used scrolls.
-New equipment/mechanic type, Gems, added.
-New side quest added to acquire gems.
-New skill “Iron Wall”. Greatly reduces all non-back attack damage.
-Red summon ritual site can now be revisited through free battles.
-Various changes to improve some of the weaker Spell Talisman.
-Tom has a new passive skill that increases his Atk as he loses Hp.
-Tom’s Elven Cleaver now changes his element to Fire instead of granting bonuses on kill.
-Some of the abnormal skills granted to corrupted fae have been changed.
-Increased accuracy penalty from blind curse.
-Gaea’s hands can now be destroyed, reducing its offense and defense.
This is an abbreviated form of the patch notes. The full notes for current and future updates can be found HERE. Thanks again for all your bug reports and feedback. For those wondering why the version skipped from 007 to 009, we scrapped an alternate play mode that was being worked on in version 008. Most of new stuff that was made for that mode has been merged into the main game as new side quests and items. These new optional quests are labeled as “Challenge” quests and are a bit harder than normal battles.
If you’re reading this, thank you so much for the continued support 😀 Have a Beautiful day!
Had a pause from the game to play the prequel (unfortunately final boss still do not want to die!!), now excited to go back to it! Keep the good work going!! Also always ready for your next project, whatever it will be! 😉
… Just a doubt that the last sentence is not exacty polite, and there is no edit option. Sorry I am not native English speaker, to be sure I meant that anything you will do, I am sure will be a blast!
Your English is good! It didn’t come off that way 😀 Thank’s we are also really ready to pump our energy into new things.
well, maybe all the RPG games, book and TV series started to pay off on my written English 😀 Speaking is still difficult tought, not many English speaker to practice in my little city in Italy 😛
Any update plans for Switch release? We’re all so excited for this announcement- can you at least give a hint (YES or NO if it’s happening, if not a date)? PLLEEEAASSEEE
it’s a hard no unless by some miracle the rumored Switch Pro fixes whatever issue is preventing them from being able to port it.
I’d love to see a couple of Quality of Life things – some way to see the current day and its effects on the battle, and the current battle objective, from within a battle and at the unit selection stage.
There’s a soft crash when playing the Game Pass version on the Series X. If you fail a mission that’s part of a series, select to “return to the map”, but then back out once the confirmation prompt pops up, the “cursor” will be stuck behind the menu and will not move. The player will have to restart the game at that point.