Gamemaker + Steam

I’ve been getting some emails about how Legend of Fae, a gamemaker game was technically able to get on Steam. Well,  we collaborated with our friends at Render Dragon for help. They recently wrote a Blog about it. Check it out here:

http://renderdragon.com/gamemaker-and-steam/

In other news, here’s what I’ve been working on today. Below is a work in progress snapshot of a background for Valdis Story A.C. :

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Things that happened while we didn’t update.

Things that happened during this break from the blog. Illustrated.

I had the pleasure to once again work on illustrations for the Metagame. However during that freelance work my computer started dying which led to the loss of 4 hours of work….

But then I got a new PC! We built it from scratch so it was cheaper and stronger!

While that was happening, my mom’s place opened up for rent. It would be farther away but it would be cheaper. We do it!

So far NYC only saw 1 snowstorm. Guess when that happened.

The place is great, it’s just pretty far away from everything so I decided I finally have to get my licence. In nyc you can pretty much live off of the trains. We were doing that until now.

This one is sad but I didn’t want to leave it out. My abuelita passed away. She was really strong and lived to 102 years.

And then there’s the fact that there’s a new cat in the house. He eats and drinks a lot.

I just wish he would choose his water more carefully.

Ok, that’s what happened. Sorry for the crummy drawings but I thought you had to know. Valdis Story is still coming along! Next update will be game related. I promise!

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Happy January!

So, over the holiday Kyron and I received the most awesome gift art from our friends, Tu and Nick! Nick is this amazing style driven 3d artist who blows me away with each polygon he pushes. Tu is just this guy who sends me Corgi pictures all day … but he got Nick to work his magic on turning the Legend of Fae Title Screen art into fully realized 3d!! After feasting my eyes on it, they fell out of my head!

First I’ll show the art I did for LOF title screen:

He also used this Concept drawing of Claudia for her face :

Get Ready. Here Nick’s 3d Legend of Fae Art:

****Amazing!**** What an awesome job. You don’t know what it feels like to have my own art turned so skillfully into 3d art. It’s such a strange and wonderful feeling see different angles of my own illustration that I didn’t even consider. I’d love to see a 3d Legend of Fae game entirely like this. It would be sooo cute!! Thanks so much Nick & Tu!! <3

You can see more technical images like wire frames of Nick's statue in his Polycount Thread for it here http://www.polycount.com/forum/showthread.php?t=92851

Also be sure to check out more of his 3d art at his Deviant Art. He has some really great stuff there:
http://pyroxene.deviantart.com/

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Valdis Story A.C. hand to hand combat.


Just wanted to give a brief look at unarmed combat in Valdis Story. For those of you that played the original Valdis Story you know at the start of the game Wyatt doesn’t have any weapons so he attacks using a limited amount of hand to hand techniques. Once you pick up your first sword however you can never go back to using this style of fighting. In the new Valdis Story I wanted to give Wyatt the option to use the martial arts techniques he learned during his time at the monastery.

By leaving any of the magic soul slots unequipped Wyatt will have a unique martial arts stance left in its place. There are now four soul slots instead of three (we added aerial spells). The combat stances are as follows.

Down: Lion Stance
-unarmed attacks have a chance to cause bleeding.
-attacks mainly using punches.
-with combo master skill unlocked, 4th attack is the only unarmed attack that can guard break.

Side: Wolf Stance
-unarmed attacks have increased chance to crit.
-attacks mainly using kicks.
-with combo master skill unlocked, 4th attack is air born allowing easy transition into dragon stance.

Up: Eagle Stance
-aerial unarmed attacks have increased damage.
-attacks mainly in air.
-this stance launches the target and Wyatt into the air allowing you to single out enemies.

Air: Dragon Stance
-unarmed attacks have increased speed.
-unarmed attacks have increased armor ruin.
-dragon stance is an great way to finish an aerial combo bringing the fight back to the ground to continue the beating.

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Season’s Greetings!


Hope everyone is having a great time.We plan to take it easy over the next week, but we may still squeeze in some holiday treats if we have time. Take care everyone!

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Residents of the Abyssal City: Part I

Hey folks. I wanted to make a quick post about some of the characters and enemies (new and old) that will appear in Valdis Story A.C. I will start off with two new characters, Atalan and Azudor.

Atalan:
It has been many years since the Holy city of Sitheil sunk to the bottom of the sea. The people of the city that survived the initial fall have been trapped in this city, clinging together in small towns scattered around the city. With very little resources the people have survived by scavenging. Atalan is one of the brave few that venture out of the settlements to find useful items in the ruins. She is very quick and agile, traits she had to pick up fast in order to avoid the roaming bands of Angels and Demons that have been infiltrating the city in ever growing numbers.

Azudor:
Azudor is a highly renowned demon swordsman that was recently promoted to the rank of General in the Dark Army. The Dark goddess Myrgato hand selected Azudor to enter the abyssal city and rally the Demonic forces (already located in the city) with a new objective. Azudor lives for combat and constantly searches for worthy opponents to test his blade against.

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BG art creation Part 1: Concept

Hey there,
So it’s Wednesday and it’s time to show you what I’ve been working on. This week I’ve been put to task on replacing Valdis Story’s distant background assets. Specifically the ones that go behind the tiled chip set.
Like you’ve seen in the videos, the work in progress background is made up of a background layer, and 2 ruined building layers that will parallax scroll to create depth. I’ll be replacing the Back Drop, BG layer 1 and BG layer 2 with new art assets.

Before I go and create the new assets, I wanted to make a concept to help generate ideas, mood, color and generally warm up my art muscles by pump’n that good old Photoshop iron. With the concept, I try to go as far as I possibly can because the harder I push the art the better my final game assets will look. So, my hope is that my final assets will reach the feel of the concept while still fitting in Valdis Story’s world.

Here is my Concept for the environment of Abyssal City, a settlement hidden underwater and sheilded by a magical barrier:

BG art creation Part 2 coming soon!

Carolina, out!

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