This update features a number of the lost crew members, designed by our highest tier backers, in action. As you traverse through the city, you may find scattered members of your crew all about. Each member you find regroups back at a Suikoden style base of operations located in the city, and each member has a unique contribution to game play.
Each character falls under one of 3 main types. Assist: Call into combat to perform their unique action. Sensei: Teaches the player various skills. (Usually Focus Finishers) Vendor: Can trade for rare items or Misc. services. Craft/upgrade gear and spells.
(In the order they appear) Walter- Upgrade dark souls Shadoboxxer- Melee combo assist Reize Seatlan- Ranged stunning boomerang assist Synthie- Rare accessory vendor Honest Davion- Rare accessory vendor Dave Mac- Dark weapon smith Edgar- Sensei (Hurricane Rage Finisher) Bolverk- Crushing/Freezing melee assist
You can find a full list of the music tracks for VSAC that have been made public so far HERE. Between tracks for Valdis Story, Zack does some cool down compositions to keep from setting himself on fire. You can hear one of his experimental tracks, or a sweet FFVII remix. Some of the experimental tracks will be added as bonus tracks to the final Sound Track.
We will be adding a light based weapon to the arsenal to balance things out. We don’t have the time to add all of them, so we leave it to you guys to choose the one you would like to play with most. There are three choices but we only designed two of them. We held a contest for our backers allowing them to design the third choice, and we selected the Seraphic Blades by Paul Luetkemeyer as our favorite to enter the fray.
This defensive weapon offers a hit and run style of play that rewards blocking and timed attacks with increased damage and range.
For those who desire to go all out and do massive damage with little regard for their own safety. The raw power and lightning damage makes this weapon a viable option for both brutes and casters.
Like a bird of prey, single out your target then take to the skies where you will dismantle them with a relentless onslaught of attacks.
Just a quick post so you know we are still here. We are working on cleaning up a few things in the demo that was released to our Kick Starter backers before we release it to the general public. Most if not all of the control and gamepad fixes/updates are in.
Above are some of the sprite paint overs I’ve been working on (Accept for Wyatt). Caro recently finished the Soul Rangers sprite, so shes now in game and whoopin @$$. I’ve also recently put some final touches on one of the Demon Boss fights (that we haven’t revealed) after finishing his sprite paint over. Some early rough work on Reina has begun. She is functional in game but the alternate dialogue and story text for her hasn’t been implemented and many of her animations are not painted over yet.
Almost forgot, Zacks got another treat for you all !!!