Valdis Story A.C. Armor Creation Finalist

The entree time for the Armor creation contest has ended and the finalist have been selected. Thank you everyone for all of your entrees, we had fun reading them all. We originally where only going to select 3 finalist but we ended up with 4. You guys really like luck. About 75% of the submissions were luck based armors. There were a lot of entrees from different people that where nearly identical (there were a couple similar to the Gamblers rags finalist and at least 4 different Vampiric Embraces).

The final entrees have been modified/balanced to closer represent how they may work in the final game. Without further delay here are the 4 finalists.

Deadman’s fury by Racer Delux
Attributes:
+3 str / +1 int
Traits:
-Melee attacks deal additional 1% fire damage
-Gain additional 1% fire damage with each successful melee strike (fury stacks 15 times )
-Loses fury stacks if hit
Special:
When at maximum fury, gain 10% life steal and 20% critical damage
Affinity:
Demonic
BackStory:
Armor forged from the shattered Carapace of a slain demon General. The fiery spirit of the demon still resides in the armor, imbuing attacks with fire magic.


Gamblers Rags by Robert Schiewe
Attributes:
+3 luck / +1 agi
Traits:
+25% Crit Chance
+15% Chance to get Crit
Special:
Landing 3 crits in a row grant “hot streak” (90% crit chance) for 5 seconds.
Taking damage during hot streak will do 2x damage and end hot streak
Affinity:
Balanced
BackStory:
Each of the gamblers rags previous owners has suffered a grim fate. Perhaps if one was capable enough to survive the bouts of misfortune they could unlock it’s true potential.


Seraphium Vigilant by Yan Zhao
Attributes:
+2 Luck / +2 Strength
Traits:
+25 Max Hp
+15 Max Mp
+15 armor
Special:
Recover 3% of Max Hp each time a demon is slain.
Become silenced each time an angel is slain.
Affinity:
Angelic
BackStory:
Templar armor blessed by Alagath herself, this armor grants extra vitality upon the user as they cut through waves of demons.


Vampiric Embrace by Brian Kehrer
Attributes:
+4 Strength
Traits:
+20 Armor
Disperse void magic when hit
Attack power increased by 1 for every 5 Hp missing
Special:
While wearing this armor, the wearers health is slowly drained
Affinity:
Demonic
Backstory:
Black armor that belonged a great demon vampire. Grants incredible strength and protection, but at a cost.

VOTING CLOSES JUNE 6TH

Posted in Valdis Story | 8 Comments

Valdis Story A.C. Armor Creation Contest!

This Wednesdays update is a special one.


We would like to announce the Valdis Story A.C. item creation contests. These contests will allow you guys to get involved in a small part of development. The first contest will be to create an ‘Armor’ item for the game.

Armor in Valdis Story is not some disposable item that you discard after upgrading in the next town. There is no armor that is just better without question. Each armor has it’s own unique stats and special traits that lend themselves to different character builds and play styles.

How To Enter:
Entering is easy, fill out the following stat properties and send them in an email to Admin@endlessfluff.com . Be sure to put VSAC Armor Contest in the subject title.

Armor Name:
Attributes: (A total of 4 Points Max)
Traits: (3 traits Max)
Special: (unique ability)
Affinity: (Angelic, Demonic, Balanced)
BackStory: A good story may set you apart from the rest of the crowd :)

List of Attributes/Traits currently in the game at the bottom of post*
Don’t be afraid to make up your own traits and specials. If we like the general idea of the traits and specials you make up we will mold and balance it to work. We will also balance the numbers and modify the story to fit if necessary for the final version. Here is an example of an armor that is already in the game.

Armor Name: Judicator Raiment
Attributes: +2 Int / +2 Agi
Traits: +10 Armor/+5 Resist/+Running attack damage
Special: Critical attacks restore 2 mana.
Affinity: Angelic

Submission deadline is May 30!
After the Deadline Carolina and I will select 3 finalist which you guys will vote on to decide the winner. The winning armor will be included in the game along with the creators credit.

Extended list of traits as requested*

Attributes
-Strength
-Intelligence
-Agility
-Luck

Special traits
(These are general traits. Doesn’t include custom special traits on the items currently in game)
Armor (reduce physical damage)
Resist (reduce all magic damage or specific element if named)
A. ruin (ignores set amount of armor stat)
S. Ruin (ignores set amount of magic resist)
Focus (duration of focus mode)
Focus Effect (a passive power only active during focus mode)
Physical damage (can be separated by range or melee)
Critical chance
Critical damage
Bleeding
Magic Damage(light/dark/ice/fire/thunder/void/poison/divine)
+Hp (either flat number or %)
+Hp Regen
+Mp (either flat number or %)
+Mp Regen
Affliction Chance
Affliction Power
Affliction Resist
Immune to… (light/dark/ice…etc)
Life Steal (return life from physical damage)
Vamp (return life from magic damage)
Mana Steal

Actions
(Some of the possible actions in game to draw inspiration from when making your own traits)

-Walking
-Running
-Jumping
-Melee attack
-Ranged Attack
-Magic Attack
-Aerial attack (physical or magic)
-Healing
-On successful hit
-On critical hit
-Getting hit
-Getting critical hit
-Use potion (hp/mp)
-Killing blow
-Stealth ( Video ) (drains mana over time, any attacks end stealth mode)
-Block
-Parry
-Skill cancel
-Dash (performed after skill cancel)
-Dodge (normally dodge is triggered by using dash maneuver through an attack)
-Combo (length/style rating)

Focus Mode
Gain focus from combat, when the focus meter is full Focus mode can be activated. During Focus Mode Atk/Mag power increases as well as mana regen. Some Items and skills on the skill trees add extra traits to Focus Mode.)

Afflictions
Each magical element has an affliction type linked to it. Afflictions have a chance to happen on spell hit (sort of like a magic parallel to critical strikes). The player will have to learn the affliction skill from the magic skill tree for their spells to have a chance at causing affliction.

Light Class Magic
Light: Silence (Can not cast magical abilities)
Ice: Freeze (Freeze in place for a duration)(Shatters if hit with physical damage)
Thunder: Static (Reduces Atk/Mag power)

Dark Class Magic
Dark: Corrupt (Reduces Armor/Resist)(Neutralizes all healing effects)
Fire: Burn(Damage over time)
Void: Stun(Disabled for a duration)

Misc Magic
Poison: Poison (Low damage over time) (Reduces move speed and jump height)
Divine: Reckoning (Physical attacks against a target marked with reckoning do additional Divine damage)

Posted in Valdis Story | 2 Comments

Residents of the Abyssal City: Part 2


Assassin (Demon):
These bloodthirsty killers fill out the lower ranks of the Dark Army. When not on the front lines these assassins fight each other in brutal arena style battles in order to rise in rank. They are often covered in scars and bandages from their perpetual fighting. Higher ranking assassins have been known to employ deadly techniques such as vanishing into a cloud of smoke to avoid attacks and inflicting bleeding wounds on their targets with critical precision.


Soldier(Angel):
Soldiers are the lowest rank in the Alagathian army, but that does not make them any less dangerous. Alagath has granted them the gift of flight and they use long pole-arm weapons to jab at their enemies while maintaining their distance. The are very evasive will try to wear out their enemy one stab at a time. Higher ranking soldiers are much more skilled with their weapons, unleashing rapid attacks. Some are able to summon Alagathian cherubs to fight by their side.

Posted in Valdis Story | Leave a comment