Sam English : OST Sampler for Fae Tactics!

Hi there!

It’s been a while, hasn’t it? Things have been a bit hectic this year and I apologize for the lack of updates and news.  I’ll let you know what’s going down in a next post but if you’ve been itching for some Fae Tactics goodies,  here’s a treat for you!

Sam has put out an awesome sampler of his musical work for Fae Tactics! Check it out here, give a listen and throw your support if you can! 😀



Cheer’s for now!


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Fae Tactics Game Play Dev Pt.2


Today’s post will be all about Elements. Units can fall under one of Eight possible elements (Including Physical or no element). There are a couple of stats that are governed by a units element which can give you a general idea of what that unit may do and how to fight it.

Critical Hit oro_critical

Aside from any unique skills, critical hits are determined by a units element. Attacking a unit with its counter element(s) guarantees a critical hit dealing significant bonus damage.
A few examples are…
new_icons1[Water] magic attacks deal critical damage to [Fire] elemental units.
new_icons2[Fire] magic attacks deal critical damage to [Earth] and [Ice] elemental units.
new_icons7[Arcane] magic attacks have a 30% chance to deal critical damage to any unit.

Assists curse_enchant

A units assist action is determined by its Element. Learning and memorizing the assists types helps when putting together a party with good synergy.
A few examples are…
new_icons0Physical [Inspire]: [Enchanted] with [Inspire].
new_icons1Water [Cleanse]:
Heals [Hp] and removes [Curses].
new_icons3Earth [Barrier]: Gain +5 [Max Mb].
new_icons7Arcane [Cloak]: [Enchanted] with [Cloak].

Reaction Skills reactionskill

Only leader units attain reaction skills. These skills have a chance to be used when the unit is directly attacked. Knowing what reaction skill an enemy will use based off its element can sometimes help you choose a more effective attack plan.
A few examples are…
new_icons4Wind [Parry]: 20% Chance to block and counter melee attacks.
new_icons3Earth [Defend]: 75% Chance to gain +10 [Def] until next turn. (Max 5 Stacks)
new_icons5Ice [Cold Aura]: 25% Chance to release a Freezing blast.
new_icons7Arcane [Return]: 20% chance to reflect elemental projectiles.

Enchants and Curses

Enchants and Curses represent the positive and negative status effects in Fae tactics. They are not linked to element, but I felt this was a good time to talk about them since many of the assist actions involve enchantments. A unit can only be affected by one Enchant or Curse at a time. This means that removing a curse from your ally is as simple as using an assist that would place an enchant on it. Alternatively you could potentially remove an enchant from an enemy by cursing it.
A few examples of enchants and curses are…
new_icons28Inspire: Grants +5 [Atk] and +10 [Def].
new_icons26Dance: +30% chance to [Evade] attacks.
new_icons31Haste: +2 [Move] distance.
new_icons36Poison: Unit takes moderate [Earth] damage each round.
new_icons37Blind: -40 [Accuracy].
new_icons43Root: Unit is unable to move or [Evade].

Posted in Fae Tactics | 6 Comments

Valdis Story at AGDQ with RiskyCB

Often times Valdis Story wrecks it’s players. This time watch  Valdis Story get wrecked by speed runner RiskyCB at this year’s Awesome Games Done Quickly.

You can watch the recording here starting at 2:15:00



Follow Risky CB on :

twitter : @riskycb

Twitch :



Posted in General, Uncategorized, Valdis Story | Tagged , , , , | 2 Comments