This post should give you a glimpse into my thought process. The subject is enemies for a new zone. Don’t get too excited, 80% of this stuff is not going to get used and will end up being a casualty of concept art. I’ll point out what does get pushed forward. Part of the reason why I love designing is that I push my hardest to make something really awesome despite the limitations. However, no matter how cool an idea is, pushing that hard will mean I’ll eventually have to pull back on my design. Sometimes an idea won’t fit because it doesn’t go with the theme of the area or the design is overly complicated and needs to be simplified or sometimes it just won’t jive with game play. But damn it, I like having fun so here’s a bunch of scratches on paper that led to an enemy design.
Here’s a rough start. I throw around a bunch of idea until I get something I like. I don’t want to give away too much about this zone, but you can see my general thinking was hooded/ cloaked, specter. The small inked image on the top was my favorite idea in this group and it’s the direction I head in next.
I redraw the design from the small black doodle on the last page. Not too happy with this one. The details or ‘cool parts’ just won’t translate well on a game screen version. Plus it’s too ‘Dead Space’ and in general not ‘old world ‘ enough.
I go back to what I liked about the original thumbnail design and start thinking about movement and game play roughly.
Inspired off of the last drawing, I attempt some variations. Though I like them both I go with the wolf pelt version. Though in a perfect world, they’d both be in game.
And here’s the color concept. She came a long way from the cloaked characters on the first page. Even though I’m only focusing on one enemy in this post, I was designing many at the same time. That way we have a solid idea of the enemies in this zone as a whole. Cheers!
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